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PressForward, the Google Reader replacement that runs inside your WordPress install, is now in open beta! This is one of the project’s that I’ve spent the last year working on and I’m very excited to get to this stage.

PressForward logoPressForward, which is hitting beta just in time to complete testing when Google Reader hits the off-button, is a totally open source tool built to run inside WordPress with no extra requirements, server modifications, or messing about in the command line. The system is both an RSS reader and an editorial tool, allowing groups to look at feeds together, discuss them, and nominate them for consideration as part of an aggregation process. You can read all about it at the PressForward website.

Here’s a fresh ZIP file of our latest beta version, ready for upload and testing in your WordPress install.

Here’s the issue forum to report all the bugs you encounter, so that we can fix them.

Give it a try and tell me how it goes!

You can download it from GitHub to install on your own WordPress site (FTP access required).

Instructions for use are found in a Wiki on GitHub.

User support will be in a public Google Group.

The PressForward Plugin was developed for the Roy Rosenzweig Center for History and New Media at George Mason University by Aram Zucker-Scharff, Boone B. Gorges, and Jeremy Boggs. It is free to use and modify under a GNU GPL2 license.

Oh, and more thanks also to: @joanftroyano@jeriwieringa and @SashaCA2.

Video games journalism is a great field for new journalists to look at, because it’s relative young age means that the field and the journalists who inhabit it are still really finding their way. It’s fascinating because it is a journalism genre that is growing at the same time the entire field of journalism is significantly changing.

Video game journalism has only recently taken on ‘real’ journalism. For the first decade or so it would have been difficult to distinguish journalistic organs from industry PR publications, the only thing journalistic about early magazines like PC Gamer being numerical reviews. Rarely was in-depth journalism part of the equation. In the last decade however, with the rise of the internet and the ease of independent publication, game journalism has become a real thing. All the standard forms of journalism we see in politics, finance, local and the rest are now rising tasks for games journalists.

While things are changing, the field of game journalism faces three major challenges:

  1. Video games journalism spawned from a mostly non-journalistic magazine industry which was completely dependent on the video game industry to formally recognize them and deliver to them review materials (the games themselves).
  2. Video games journalism has grown to gangly adulthood in an age where everything about journalism is in complete flux due to changing advertising methods and the new options given by the internet.
  3. The young journalists leading the genre have come of age in a time when we increasingly do not trust the old journalists, but when we don’t trust the entire methodology of journalism. For good reason too, as various scandals, misguided attempts to find advertising dollars, and plain old human idiocy have shown the entire journalism establishment to be untrustworthy.

In journalism, games journalism is our canary in the coal mine. That’s why anyone who calls themselves a journalist should pay attention to the recent controversy around the Games Media Awards.

What you should read first:

At the crux of video game journalism’s ethics conflict lies what I think of as “The Access Paradox.”

The Access Paradox:

With modern technology, it is increasingly easy for anyone to get information out themselves, rather than depending on journalistic publications. This means that any given information source is can more seriously weigh publishing information or news themselves rather than give access to a journalist who may not respond favorably. This creates a paradox for journalists where they must consider criticism or boosting of a source against a level of continued access that may make or break their careers.

The access paradox is something that is very much a focus of college journalism, and I saw frequently both working in the field and in the excellent reporting done by folks who cover it. However, it exists all over journalism and no where more prominently than in gaming journalism. Why is this issue so significant in games journalism? Because no where else is the hand quite so close to the mouth. A games journalist who has been denied access to review copies of games is not going to go very far. Not only that, but the community is still pretty small. Games journalists, PR folk, and developers are a relatively close-knit group compared to other journalists and their subjects and mediators.

This closeness between subject and reporter brings on an even heavier version of the access paradox. Just like I saw in college journalism, the pressure to be favorable to a subject is even greater when being negative can result in not only professional, but also personal ostracism.

The pressure of the access paradox is something that most reporters are probably not even conscious of, but it sits there and even on a subconscious level it can change our behavior. That pressure grows every day as industry self-publication grows in both opportunity and effectiveness.

The real threat to the professional journalist isn’t the ad-buy, but the CCO, a C-suite position of rising popularity, it stands for Chief Content Officer. It’s a position for a company interested in running their own ‘journalism’ outlets. Note the quote marks. Even the most well-intentioned company cannot create an internal newsroom that stands free of bias, not when they are paying the journalists to report on the industry signing their paychecks.

So what’s the solution?

The inevitable push-back against distrusted journalism has come as the internet makes history more open. It has become ever more difficult for journalists to claim a lack of bias when college op-eds and Facebook posts start showing up in the internet’s archives. So, we push to rethink what makes a journalist.

Leading this push? NYU journalism professor Jay Rosen. Rosen has formulated terms to help us think about ‘journalism as it is’. He talks about journalists’ claim to The View from Nowhere, and how it is completely and irrevocably flawed. His solution: for journalists to be transparent about their biases. His solution is a good one and journalists are beginning to look at transparency as the new objectivity. This is great, because transparency allows us to escape the flawed myth of non-bias and avoid the church of the savvy.

But! When reality smacks us across the mouth, it turns out not to work. Why? Because transparency can’t be the new objectivity as long as some journalists pretend to either or both. The Access Paradox teaches us that as long as one journalist is has fallen to boosting a source to preserve professional credentials then there is a conduit for the industry to go to while blocking the truly transparent out.

If the gaming industry can buy one journalist, why bother with allowing access to another?

As long as this is true, transparency is a flawed solution. It is far too much effort to force transparency on journalists who don’t subscribe to it (or even those who pretend do, but only partially do so) and trying to do so is ethically questionable.

My stance supporting transparency has long been on the record. That said, the greater my experience, the more I see that transparency can’t stand alone.

Perhaps, in political journalism, where they’ve become used to giving journalists access, transparency is all you need. But in growing journalism fields like games journalism, the subject isn’t used to allowing access. The result:

This club, this weird club of pals and buddies that make up a fair proportion of games media, needs to be broken up somehow. They have a powerful bond, though – held together by the pressures of playing to the same audience. Games publishers and games press sources are all trying to keep you happy, and it’s much easier to do that if they work together. Publishers are well aware that some of you go crazy if a new AAA title gets a crappy review score on a website, and they use that knowledge to keep the boat from rocking. Everyone has a nice easy ride if the review scores stay decent and the content of the games are never challenged. Websites get their exclusives. Ad revenue keeps rolling in. The information is controlled. Everyone stays friendly. It’s a steady flow of Mountain Dew pouring from the hills of the money men, down through the fingers of the weary journos, down into your mouths. At some point you will have to stop drinking that stuff and demand something better.

-Originally from Eurogamer.

In the modern day, when everyone has access to the audience, our ethics as journalists are only measured against the expectations of the lowest denominator. For games journalists that means that our ethical considerations are measured against the PR people who work for the industry. Transparency turned against us. After all, the PR people are perfectly transparent. We know who they work for. They have total access. But the journalists who want that same level of access are forced into the access paradox of journalism, that to get and maintain access may require bad journalism.

This may only be a serious issue in games journalism right now, but it won’t stay in games journalism. As it becomes easier and more effective for journalistic subjects to whip up their own news instead of working with reporters, the pressure of the access paradox is going to grow and eventually anyone who lays claim to the title of journalist is going to find their ethics pitted against their access and there may not be a good way to save both their ethics and their jobs. 

EDIT: Boing Boing reports “Game writer out of a job after libel complaint.”

A WordPress shortcode for archiving Twitter hashtags and searches.

While numerous tools for publicly archiving Twitter searches have gone premium or disappeared entirely, I’ve built a new one that works entirely within WordPress. Now I need your help to test it.

About a year ago, I wrote an article about how to archive Twitter chats using the then popular and perfectly functional WhatTheHashtag. Later on the site was suddenly shut down and the service discontinued. Since then, I’ve stumbled from tool to tool, trying to find an equally optimal solution that would allow me to generate HTML containing Tweets and post them on my blog (independent from any other platform) with the greatest amount of speed possible.

My Presentations from College Media Association’s #NYC12 Conference

These past few days I’ve presented at CMANYC12, the conference run by a professional organization for advisers and associated positions working with college-level student media. For this year’s conference, I presented one workshop with Michele Boyet and three sessions on my own. For convenience, here are all the presentations I gave. All are under a creative commons attribution [...]

Remixed: the derivative nature of creativity and our failure to recognize it.

The last episode of the Everything is a Remix video series is now online. Kirby Ferguson’s excellent documentary, covering the history and art of remixes, is a must see. The concept of remixes is nothing new, but the legal attacks that have abounded in recent years are. The derision remixes now receive from mainstream media could cause [...]

The storytelling of the 99 percent.

I’ll keep it brief. This site is not normally the place where I address politics or “The News.” I’ve been following the riots around Occupy Oakland with significant concern. However, we’re here to talk about storytelling and there is something going on that you shouldn’t miss when it comes to Occupy Wall Street and storytelling. [...]