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One of the things I’ve noticed as I’m playing through Grim Fandango is the tendency for some paths to be really hard to find. I suspect this is a bit of a left over from early adventure games with Myst-style control systems, where all the possible paths were pretty obvious and IFs, where you pretty much know your options. Here however, the result of the 3D interface means that the next area is not always obvious and you can pass by it over and over without realizing it.

I’m afraid to admit it, but once or twice I’ve had to resort to the game guide, as I get completely lost. However, each level it gets easier and easier to figure out the puzzles. Once again, it really comes down to getting into the correct mindset. You have to suspend reality, but still keep the basic rules in mind. For instance, drinking alcohol filled with gold flakes doesn’t do a thing in real life (except make you drunk) but in the world of Grim Fandango, it sets off a metal detector. Makes sense right? It is metal. This sort of almost-real logic is something that is more learned through experience then anything else. But I am getting the hang of it.



  1. Narayan on Monday 28, 2008

    Actually I was sent there by Peace Corps, I volunteered after colelge. Teaching English is sort of the fall back job they give volunteers who can’t teach business or development or something useful. I won’t say my teaching experience was useful to the locals, the director of the school didn’t actually want me to teach anything (they were still using the old Soviet methods) but would take me to other schools and show off their American. I ended up running an after school English conversation class, which more or less frustrated me to the point I went off on my own looking for work that would be worthy. One day a friend took me to the local orphanage and I more or less never left.


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