- “Games as Language Systems ” – Moving Pixels has a very interesting article up comparing the design of video games to the design of languages. This article aims to help you understand that there are many elements through which a player expresses themselves in a game and how they come together.
- “Steal from Fable II! Using actors and writers in games ” – The ever excellent Sande Chen & Anne Toole look at Fable II’s use of actors. The Writers Cabal tells you how and why it matters.
- “Interactive Journalism ” – Hit Self-Destruct carries this article wondering what the hell happened to in-depth journalism. This article focuses on game journalists and what they’ve missed.
- “Interview: Daniel James on Three Rings’ Whirled ” – Meet the man behind Whirled a… something … that is “everything from a Flash game creation tool to a virtual world where people can hang out in rooms and stuff.” Is Whirled looking to become ‘the social’ for gamers, or is it something else entirely?
- “Little Big Mess ” – Oh, Sean Sands, sometimes you out and out insult me and sometimes you write a damn good editorial. This is one of those good times. Sands’ article on The Escapist asks an important question: For a game built on community content, why is Sony failing to communicate with it’s Little Big Planet users?
- “Decision Paralysis, Or Why I Can’t Get Out Of Vault 101 ” – Leigh Alexander always writes interesting articles, and this is no exception. Sexy Videogameland takes a look at decision making in video games and what happens when the options increase for “choice in games.” Also, this article is the reason I am know about to boot up Fallout 3.