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Comments Off on Are Graphics and Other Next Gen Technologies at Fault for Imagination Loss?

In line with my recent meanderings on interactivity and narration in video games, The Escapist ran a recent article titled “The Secret of Monkey Island” which comes to some of the same conclusions that I did about the interaction of imagination and games, but by a far different route. Instead, the author Rob Hearn pointed […]

Comments Off on HD-DVD Now Officially Dead

Well, that is that. The HD-DVD technology is done for. Microsoft has dropped HD-DVD support and stopped selling the HD-DVD peripheral for Xbox. Anyone who knows my opinion on the whole race can now officially say it, I called that one way wrong. [Link] – The Escapist

Comments Off on Wasn’t The Shadow Really Lamont Cranston? [Notes]

I completed chapter two of Game Writing: Narrative Skills for Videogames edited by Chris Bateman last week. Below are my notes. Topics: Aristotle’s Poetics Plot Character Remaining Aristotelian Concepts Models: Plot Freytag’s Triangle/Pyramid Joseph Campbell’s Hero’s Journey Model Syd Field’s Screenplay Model Character The various Archetypes The Threshold Guardian The Tricker The Herald The Shapeshifter […]

Comments Off on All Steamed Up

As a gamer, I have something embarrassing to admit, I have yet to install Steam (Valve’s game vending service) on to any of my computers. The reasoning behind this is simple. I dislike the software. Admittedly, the last time I used Steam was when the service first came out years ago. I resent the software […]

Comments Off on No Gods or Kings: Objectivism in BioShock

Kotaku has a very thoughtful article about themes in video games (specifically Objectivism in Bioshock). The article is very very interesting. Link

Comments Off on Varis Lania Gallientus [Bio]

So I have this really cool idea for the opening into the bridged city. But then I realized that it refers to a few things that only dedicated AFFers would get. When you are in a game and there is a bit of art that is not essential to the narrative, but that adds flavor […]

Comments Off on Excuse the Delay

Please excuse the delay in posts, I work for the student newspaper at GMU – Broadside – and the last week we’ve been very involved in covering the primaries, including three times when we had to track down rumors of candidates coming to campus. This all culminated in this Monday when I worked with Broadside, […]

Comments Off on Reader Response

Anne Toole of Writers Cabal left an interesting comment on Monday’s post talking about Reader Response criticism. She noted that “in other words, even linear narrative is inherently interactive.” Anne is absolutely right (and brings up a point I hadn’t thought of); the way we read can greatly change how we understand or interpret a […]

Comments Off on City Planning Pt. 1 [Exercise: Setting]

One of the most important things to be able to do as a game writer is set the stage in which the game is going to take place. Tonight, I’m going to lay down a game setting for the Angels Fall First Universe. A way long time back, one of the team members, Stranj, proposed […]

Comments Off on I would buy a Wii if I could play Fahrenheit on it… [Notes]

I completed chapter one of Game Writing: Narrative Skills for Videogames edited by Chris Bateman today. Below are my notes.    Terms: Story Character Setting Backstory Cut scenes Scripted events In-Game Artifacts The purpose of game narrative? Immersion Reward Identification Words/Terms I didn’t know? “barks” – short interjections, most often said by NPCs, usually a […]